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(I preferred playing in training mode the gameplay itself is otherwise identical in both modes.) Turn off training mode, and you’ll find the game much more challenging-all heading changes must be visualized with the aid of the onscreen compass. In training mode, the radar scope displays compass headings around the outside, and the runways have heading numbers on them as well. In the program’s preferences, you can set the game’s speed (from ‘slow’ to ‘are you nuts?’), the maximum number of planes on the scope at once (up to 15), whether or not to detect collisions, how often you’ll see emergencies, and enable and disable training mode. Similarly, climbs and descents and speed changes take time, so you really have to think about where you want the plane to be soon, as opposed to where it’s at right now. When you command a turn, the plane takes some time to complete the turn, so you have to plan ahead. IATC also models some degree of reality in a plane’s behavior. You do, however, have to worry about collisions between aircraft at the same altitude, and the occasional emergency aircraft-I had a couple arrive with low fuel alerts, meaning they had to land now. There also aren’t any rules regarding landing-any aircraft can land on any of the runways.
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Weather isn’t a factor in iATC there’s no wind, no rain, and no clouds. Once you have a plane at the proper altitude (500 feet), speed (150 knots or slower), and heading (within +/- 10 degrees of the runway heading), you tap a large command button and issue a landing clearance for one of the airport’s six runways. You route planes by tapping buttons to change their altitude, heading, and speed. Every airplane entering your scope needs to be routed to land at the airport there isn’t any through traffic (nor are there any takeoffs from the airport). When an aircraft enters your sector, it appears as a small triangular marker with a data tag showing its ID, speed, heading, and altitude. The basic display is a radar scope, with an airport located in the lower left section of the scope. Near miss: Let two planes get too close in iATC, and the program will let you know (click for larger view).Of the two programs, iATC is the one that comes closest to what I recall of the Tracon II gameplay. While neither exactly recreates the Tracon II experience, both have proven fun to play, albeit for totally different reasons. Fast forward 20 years or so, and now that same game experience is available on the iPhone/iPod touch, sort of, in the form of two games, iATC and ATC 4.0.